Dear Esther Free Download Full Version RG Mechanics Repack PC Game In Direct Download Links. This Game Is Cracked And Highly Compressed Game.
Specifications Of Dear Esther PC Game
Genre : Adventure, Indie
Platform : PC Language : English Size : 782 MB Publication Type : RePack By RG Mechanics Dear Esther PC Game Overview
Dear Esther PC Game Is An Adventure Game Which Was Developed And Published Under The Banner Of The Chinese Room. This Game Was Released On 14 February, 2012. This A Classical Game With First Person Play Mode. This Game Is A Story Based Game Where The Player Has Follow The Instructions Which Are Narrated In The Game.
The Story Begins In A Deserted And Isolated Island With Beautiful Landscape And Wonderful Locations. This Game Give You Pure Story Driven Experience. This Game Has A Beautiful Sound Track Which Contains Breathtaking Soundtrack To Tell A Powerful Story Of Love With Best Music And Voice In The Narration Of The Story. The Player Has To Explore The Locations According To The Instructions Given In The Game. The Player Need Not Fight In This Game As This Is Not An Action Game, Forget The Normal Rules And Play The Game As You Wish. The Player Has To Explore Beautiful Locations Filled With Sand, Trees, Mind Blowing Locations. He Has To Walk , Swim In Certain Locations. The Player Has To Reveal The Information Through The Game Play And He Has To Reach The Final Point. The Player Has To Complete Four Chapters To Reveal The Secret Link Between The Motorway Accident And The Isolated Island.
This Game Has A Perfect Sound Track With Poetic Feel Which The Player Have Never Experienced Anywhere. The Stunning Soundtrack Will Remember You World-class Musicians. The Soundtrack Was Also Selected For The Excellence In Audio Award At The Independent Games Festival 2012. The Audio And Video Visuals Play The Role Of The Heart Of This Game. The Heart Touching Music And Story Gives A Perfect Feel To The Player To Play The Game. This Is A Award Winning Game In The Year 2012 Which Stands For The Symbol Of Love And Beauty. This Game Has Also Won The Hearts Of Critics Also.
System Requirements Of Dear Esther PC Game
Minimum System Requirements Bluetooth usb adapter class 1 long range 2.
OS: Windows XP SP3/Vista SP2/7
Processor: INTEL 2.8 GHz Dual Core RAM: 2 GB Video Memory: 256 MB Sound Card: DirectX Compatible DirectX: 9.0c Hard Drive: 2 GB free
Recommended System Requirements Best free chorus plugin.
OS: Windows XP SP3/Vista SP2/7
Processor: INTEL Core 2 Duo 2.4 GHz RAM: 2 GB Video Memory: 512 MB Sound Card: DirectX Compatible DirectX: 9.0c Hard Drive: 2 GB free
Click On Below Button Link To Dear Esther Free Download Full PC Game. It Is Full And Complete Game. Just Download, Run Setup And Install. No Need To Crack Or Serial Number Or Any Key. Start Playing After Installation. We Have Provided Direct Links Full Setup Of This Game.
Related Games:What's going on here? Hi there! I'm Mr. Sunabouzu and in this thread we're going to be playing an old PSX game called Clock Tower and a Half-Life 2 mod called Dear Esther! You can find more info on each game below! How are the videos set up? Both games are going to be subtitled. Clock Tower will be me explaining game mechanics, but Dear Esther is going to be actual subtitles of the games' narritive. Double Feature? These games have nothing in common. No they don't. Dear Esther is very short though, and not many people can stomach to play it because of it's faults. Dear Esther is more of a bonus feature, the emphasis is on Clock Tower. Besides, i've got a fun contest planned in regards to this. Official Description A deserted island.. a lost man.. memories of a fatal crash.. a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all.. Mr. Sunabouzu's Explanation Dear Esther is weird. There's no gameplay, it's an experimental game where you listen to a narrative while exploring. And, for some reason, it's really good. The voice acting is absolutely top-notch, and the musical score is hauntingly good. I love Dear Esther for it's story, and how fresh it is. There are problems though, sometimes the music drowns out the narrator, and you can very easily get lost. But thats why i'm lets playing it! There are subtitles for the narrator so even if you can't hear him, you still know whats going on, and I know where to go! Table of Contents: Dear Esther: 1. Donnelly: Blip | Viddler 2. Jacobson: Blip | Viddler 3. Esther: Blip | Viddler 4. Paul: Blip | ViddlerIntroduction What's going on here? Hi there! I'm Mr. Sunabouzu and in this thread we're going to be playing an old PSX game called Clock Tower and a Half-Life 2 mod called Dear Esther! You can find more info on each game below! How are the videos set up? Both games are going to be subtitled. Clock Tower will be me explaining game mechanics, but Dear Esther is going to be actual subtitles of the games' narritive. Double Feature? These games have nothing in common. No they don't. Dear Esther is very short though, and not many people can stomach to play it because of it's faults. Dear Esther is more of a bonus feature, the emphasis is on Clock Tower. Besides, i've got a fun contest planned in regards to this. Official Description A deserted island.. a lost man.. memories of a fatal crash.. a book written by a dying explorer. Dear Esther is a ghost story told using first-person gaming technologies. Rather than traditional gameplay, the focus here is on exploration, uncovering the mystery of the island, of who you are and why you are here. Fragments of story are randomly triggered by moving around the environments, making every telling unique. Features a stunning, specially commissioned soundtrack. Forget the normal rules of play; if nothing seems real here, it's because it may just be all a delusion. What is the significance of the aerial - What happened on the motorway - is the island real or imagined - who is Esther and why has she chosen to summon you here? The answers are out there, on the lost beach and the tunnels under the island. Or then again, they may just not be, after all.. Mr. Sunabouzu's Explanation Dear Esther is weird. There's no gameplay, it's an experimental game where you listen to a narrative while exploring. And, for some reason, it's really good. The voice acting is absolutely top-notch, and the musical score is hauntingly good. I love Dear Esther for it's story, and how fresh it is. There are problems though, sometimes the music drowns out the narrator, and you can very easily get lost. But thats why i'm lets playing it! There are subtitles for the narrator so even if you can't hear him, you still know whats going on, and I know where to go! Table of Contents: Dear Esther: 1. Donnelly: Blip | Viddler 2. Jacobson: Blip | Viddler 3. Esther: Blip | Viddler 4. Paul: Blip | Viddler
Dear Esther is a first-person exploration and adventurevideo game developed by The Chinese Room for Microsoft Windows, Mac OS X, PlayStation 4 and Xbox One. First released in 2008 as a free-to-playmodification for the Source game engine, the game was entirely redeveloped for a commercial release in 2012. Featuring minimalistic gameplay, the player's only objective in the game is to explore an unnamed island in the Hebrides, listening to a troubled man read a series of letters to his deceased wife. Details of her mysterious death are revealed as the player moves throughout the island.
The Chinese Room released a spiritual successor to Dear Esther, titled Everybody's Gone to the Rapture, in 2015.
Gameplay and plot[edit]
The gameplay in Dear Esther is minimal, with the only task being to explore an uninhabited Hebridean island, listening to an anonymous man read a series of letter fragments to his deceased wife, Esther. As the player reaches new locations on the island, the game plays a new letter fragment relating to that area. Different audio fragments are revealed in each playthrough of the game, presenting a slightly different narrative each time. Several other characters are referred to by the narrator: a man named Donnelly, who charted the island in the past;[2] Paul, who is suggested to be the drunk driver in the accident in which Esther died;[3] and a shepherd named Jakobson who lived on the island in the 18th century.[4] As the player explores the island, they find the derelict remains of buildings, a shipwreck, and a cave system whose walls are adorned with images resembling chemical diagrams, circuit diagrams, neurons and bacteria. At various points a figure is seen walking away from the player in the distance, but disappears before they can be reached. As the game progresses, the identities of the characters become more blurred and the player is made to draw their own conclusions of the story.[5]
Development[edit]
A screenshot showing the cave in Dear Esther. The game received praise from critics for its graphical detail.
The original rendition of Dear Esther was one of several modifications of the Source Engine developed by The Chinese Room while the studio was still a research project at the University of Portsmouth. The project was funded by a grant from the Arts and Humanities Research Council and led by Dan Pinchbeck, a professor and lecturer at the university.[6] The story and script were composed by Pinchbeck, who cited the works of William S. Burroughs as influential in the writing: '.. looking at the way William Burroughs worked structurally was a big influence, but also I was really interested in moving towards a quite image-heavy, symbolic, poetic use of language rather than the normal descriptive tone we find in games.'[7]
Independent games artist Robert Briscoe began work on completely redeveloping Dear Esther in 2009, with the full support of Pinchbeck.[8] Briscoe and The Chinese Room worked in parallel on the game's remake, with much of the level design completed solely by Briscoe based on concept art done by Ben Andrews.[9] In redesigning the island's landscape, Briscoe aimed to eliminate the confusion caused by the original game's lay-out, and to fill out the environment with 'richer, visually interesting' features to improve on the barren landscape of the original mod.[10] In March 2011, while the game was still in development, The Chinese Room lost the financial backing of the University it had theretofore relied on. The studio had needed the University to pay for the Source Engine license needed for a commercial release of the game, but the University's legal department was dissatisfied with the license agreement and refused to sign it.[11] The Chinese Room turned to the Indie Fund for finances, who were hesitant at first but after playing a demo, agreed to fund the project.[11][12] The Fund's Ron Carmel stated 'As soon as people started playing it, the tone of the conversation just completely shifted, and people were very much in favor of supporting this project'.[12] Within six hours of the remastered release on Steam, over 16,000 units had been sold, allowing the developers to pay back the full Indie Fund investment.[13]
The voice of Dear Esther's narrator was performed by Nigel Carrington, whose script was extended for the remake.[14] The game's music was composed by Pinchbeck's wife, Jessica Curry, a freelance music composer and co-director of The Chinese Room. In the remake's development, Curry overhauled and re-orchestrated the score to be fuller and longer, featuring more instruments and reaching nearly double the length of the original soundtrack. The music of the original game was released for free on 8 July 2008, shortly after the mod itself was released,[15] and the remastered soundtrack was released on 14 February 2012, via Amazon.com, iTunes, and Bandcamp.[16]
Reception[edit]Initial release[edit]
The original free-to-play release of Dear Esther was selected for the Animation Exhibition at the 2008 Prix Ars Electronica and made Mod DB's top 100 mods of 2008.[17] In 2009, the game won the award for Best World/Story at the IndieCade Independent Game awards.[18]
Reviewing the game for Honest Gamers in 2009, Lewis Denby praised the game's original tone, saying that the game 'taps into an emotion that few games dare to approach: unhappiness' and stated that Curry's soundtrack created 'an impressively ethereal atmosphere'.[19] Despite commendations for its premise and story, the original mod release received complaints of poor level design and numerous glitches in moving about the terrain.[19][20]
Commercial release[edit]
The 2012 remastered Dear Esther has garnered mainly positive reviews from critics, receiving an average score of 71.29% based on 28 reviews and 75/100 based on 37 reviews on review aggregators GameRankings and Metacritic.[21][22] Despite questioning whether it truly constitutes a video game, reviewers praised the game's originality and commented favourably on the emphasis on the story; IGN stated that the game 'will leave you feeling edified, contemplative, and possibly even emotionally moved.'[26] Strategy Informer awarded the game 9/10, calling it 'one of the most haunting and well-executed titles of this or any other generation.'[29] However, critics were divided by the suitability of the video game medium for conveying the story of Dear Esther. Maxwell McGee of GameSpot claimed that '[the] story in Dear Esther works well in video game form—possibly more than as a book or movie.' McGee went further to claim that 'video games allow for pacing and discovery that would be impossible to reproduce elsewhere.'[25] Reviewing for Destructoid, Allistair Pinsof claimed the opposite, stating that the game 'would be better as a short film', although doubted whether 'if Dear Esther were a short film, if its vague plot and predictable conclusion would be effective.'[23]Eurogamer also offered criticism of the plot, calling the writing 'purple in places and wantonly obscure in ways which will draw accusations of pretentiousness', and joked that 'the [game's] tendency to deploy extended car metaphors occasionally steers the writing into oncoming traffic.' However, the review commended the lasting impact of the story, stating that 'its two-hour long chill will remain in your bones for a long while after.'[24]
The limited interactivity between the player and the narrative in Dear Esther also divided reviewers. Pinsof stated that '[the] ironic thing is that the most pedestrian of stories can be convincing when coupled with intelligently applied interaction—something Dear Esther stubbornly stands against.'[23]PC Gamer did not find the basic gameplay to be a problem, stating that “the lack of puzzles is necessary: it’s crucial to the experience that you’re allowed to keep moving at your own pace. […] Without puzzles, the visuals and narrative are allowed to take precedence.”[5]
The level of detail in Dear Esther's environment was given broad praise by critics. Reviewing for bit-tech, Joe Martin called the game 'a graphical masterpiece', commenting that 'what gives Dear Esther's visuals such a poignant edge is how masterfully it extends the sense of loneliness and isolation that's conveyed in the script'.[30] Writing for The Daily Telegraph, Tom Hoggins noted the effect of the game's more minor details, stating that '[the] broad strokes of Dear Esther's visuals are majestic, but the finer details on the landscape are the most revealing.'[28]
At the 2012 Independent Games Festival, Dear Esther received the prize for 'Excellence in Visual Arts'.[31] In its 2012 Awards, Develop awarded Dear Esther the prize for 'Best use of narrative'.[32] At the TIGA Games Industry Awards 2012, the game won the 'Originality Award' along with the prizes for 'Best Action/Adventure game', 'Best Visual Design', 'Best Audio Design' and 'Best Debut Game'.[33] The game was nominated for five awards in the 9th British Academy Video Games Awards.[34]
As of September 2013, the game had sold over 850,000 copies.[35]
References[edit]How To Play Dear Esther 1
External links[edit]How To Play Dear Esther 3
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